

#ifndef __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
#define __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__

#include "IDummyTransformationSceneNode.h"

namespace irr
{
    namespace scene
    {

        class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
        {
        public:

            //! constructor
            CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);

            //! destructor
            ~CDummyTransformationSceneNode();

            //! returns the axis aligned bounding box of this node
            virtual const core::aabbox3d<f32>& getBoundingBox() const;

            //! Returns a reference to the current relative transformation matrix.
            //! This is the matrix, this scene node uses instead of scale, translation
            //! and rotation.
            virtual core::matrix4& getRelativeTransformationMatrix();

            //! Returns the relative transformation of the scene node.
            virtual core::matrix4 getRelativeTransformation() const;

            //! does nothing.
            virtual void render() {};

            //! Returns type of the scene node
            virtual ESCENE_NODE_TYPE getType() { return ESNT_DUMMY_TRANSFORMATION; }

        private:

            core::matrix4 RelativeTransformationMatrix;
            core::aabbox3d<f32> Box;
        };

    } // end namespace scene
} // end namespace irr

#endif

